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Too Long (Ver. 2)

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For a defunct video game, the length of this article compared to its importance scale (Low, C) seems out of whack. Is there anything that can be trimmed out since people can't play it anymore and notability isn't likely to increase? (Disclaimer: I am a ex-player, I am not trying to troll folks, but I also see less than 10% of a chance NCSoft is going to change their stance on the COH IP.) I figured mentioning this in Talk before "being bold" would be a wise move instead of revert wars. 75.141.15.56 (talk) 23:11, 11 January 2014 (UTC)[reply]

Why would it matter to the length of the article that the game's now defunct? And why should an article of "low importance" be short? --Xario (talk) 14:25, 27 July 2014 (UTC)[reply]

Subscription

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This section is a bit disingenuous.

At the time that City of Heroes came out all (if not all - a very high percentage) of MMORPGs were subscription based. It was only during the time that City of Heroes was available to play that things like game-trails, extended-game trails, and F2P mechanics began to appear.

This kind of goes to the "free updates" as well as other games were charging when they updated their games (example: World of Warcraft). City of Heroes did have two "paid updates" - City of Villains and City of Heroes :: Going Rogue. So City of Heroes went through at least these phases of game access during it's life-span. Only Subscription (for full access)

Only Subscription (with some cash shop purchases)

Subscription to City of Heroes, City of Villains, or both at the same time (all with some cash shop purchases) and 3 or 7 day free trial to City of Heroes (can't remember which - but capped at level 13 and no cash shop access) (can't remember if you could upgrade these accounts or if had to start all over if you subscribed)(These trail "codes" came in the City of Villains box - one for you, in case you didn't already play City of Heroes, and one for a friend)

Subscription to City of Heroes/City of Villains as one regardless if you bought both the City of Heroes and the City of Villains (with some cash shop purchases)

Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and 14-day free trail (capped at level 13 and no cash shop, but characters could be converted to a full account status by subscribing).

Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and a free trial that never ended (but was capped at level 13 with no cash shop access, but characters could be converted to a full account by subscribing)

Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and a F2P (free-to-play) model with no level cap and through which you could purchase options that that subscribers where receiving access to "for free" (free if you consider paying a subscription fee not paying anything for access to the game material from the cash shop (as well as cash shop access to anything that subscribers could purchase previously - I'm pretty sure this included character slots, etc.)

It is important note that City of Heroes (et al.) didn't go F2P until other games were being released as near F2P such as NCSoft titles like Guild Wars 2 - where you pay for the initial game but there are no on-going subscription fees. (As I recall, Guild Wars did have subscription fee - at least in America). Even City of Hero competitors Champions Online and DC Universe Online started as subscription-only models with the exception that both of them offered a life-time subscription option before the "live" release of the game. This should be noted at least here. The section in the article on subscriptions seems to paint a completely different picture from what actually when on in the game and in the gaming world in general at the time that City of Heroes was up and running. WereTech (talk) 12:55, 2 November 2014 (UTC) edited to fix a chronological error and indicate the form that the original "trial" was delivered to customers. - WereTech (talk) 13:00, 2 November 2014 (UTC)[reply]

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Various resurrection, homage, and "in the spirit of" games

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There seem to be a large number of homage projects; ranging from 'same client' to server side projects based on the chat protocol that NCSoft released, and spiritual successors.

  • Paragon Chat | original game client; allows costume customization and moving in world; no combat
  • Titans Online | Volunteer project
  • Ship of Heroes | Spiritual successor / Commercial
  • Valiance Online | Spiritual successor / Commercial

There are also similar games, such as DC Comics Online and Champions Online. (I'd say Marvel Online isn't as you can't customize it seems like?)

What do you guys think of me adding a section, something like "Successors / Similar games"? I was building the list for my own purposes and would like to give back to the community, which is surprisingly still active (I saw over a dozen people 'in game' with Paragon Chat).

Jgwinner (talk) 21:39, 7 June 2017 (UTC)[reply]

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Secret server that had run for 7 years after the game shut down

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We should update the wiki page with this new information

https://www.pcgamer.com/a-fully-functioning-city-of-heroes-private-server-has-somehow-been-kept-secret-for-six-years/

Release date

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release date was April 28th Link shows the 2 year anniversary annoucement reflecting that date

https://web.archive.org/web/20060522225131/http://www.cityofheroes.com/news/archives/2006/04/celebrating_cit.html

https://web.archive.org/web/20040610021050/http://www.cityofheroes.com/news/item224.html

Catwhoorg (talk) 17:11, 27 April 2019 (UTC)[reply]

Coevers: https://gamefaqs.gamespot.com/games/franchise/631-city-of-heroes DoctorHver (talk) 05:42, 10 August 2019 (UTC)[reply]

Homecoming, Rebirth, etc...

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Is there any particular reason the page hasn't been updated in the last year or so to reflect all the new private servers such as Homecoming, etc. that have sprung up? It seems odd that it's been a whole year with not a single mention. I wouldn't want to try to put something in about that if there was some reason it would immediately be reverted. —Robotech_Master (talk) 18:31, 8 May 2020 (UTC)[reply]

Homecoming has acquired a license

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So what do you do when there's new news about the game but there aren't news articles reporting on it and the only thing reporting on it is an official news article from the game itself? City of Heroes: Homecoming has apparently acquired a license from NCSoft to host their game, and I have added a citation to the news on the game's website. Matthew Cenance (talk) 17:06, 4 January 2024 (UTC)[reply]

Looks like we finally have confirmation from NCSoft about the license agreement, per PC Gamer: https://www.pcgamer.com/games/mmo/with-a-near-unprecedented-official-license-for-its-fan-server-one-of-pc-gamings-great-mmos-has-a-vibrant-future-let-it-be-shouted-far-and-wide-city-of-heroes-lives-again/ 71.61.91.13 (talk) 16:44, 5 April 2024 (UTC)[reply]

Parity Update

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As Old devs roll into the forums and NCsoft continues their quiet stance I feel a parity update was due to bring the article into the present. Should the article be stuck as an archival with a new page for Homecoming or does everyone agree that it should be brought back to the present. SoggiestSoup (talk) 12:07, 27 May 2024 (UTC)[reply]